AboutThe Ultimate Apocalypse Mod team proudly presents to the Dawn of War: Soulstorm players and fans an eagerly awaited and packed with epic content game experience: the Ultimate Apocalypse Mod! Imagine a mod featuring massive Warhammer: 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war.Wanna nuke your enemies?
Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome.
Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.We are currently seeking Wiki help!There is a bunch of content, loads of it that the Ultimate Apocalypse mod contains that needs to be implemented on the Wiki. We need your help to add content to this web page, as with just a few of us, it will take a very, very long time to get done.
Feel free to change anything, feel free to post anything you like on this web page and treat it like your own guide. So take a look around! We won't bite.much.
XD.Thanks a lot for reading!Featured Media. 1 of 20 Trending NewsMarch 24th, 2015 - Lord CylarneThanks to Jordan Lane aka Smoothrunes,a Wikipedia was established roughly two weeks ago and the Wikipediapage is a good place to go to look up anything and everything about theUltimate Apocalypse mod! It has forums, it has pages of interest, it hasvideos, screenshots, and tons more! So this is a newly created webpage.The page is under construction and we need your help finishing it!May 5th, 2015 - Lord CylarneThis update will feature how the mod is coming along directly. We are now in gamma stages of the mod, and it is time to tell the fans of UA mod where we are at.
PS: Future armies will be shown in army painter.May 28th, 2015 - Smoothrunes/JordanThe long awaited huge update for the Ultimate Apocalypse mod has landed! In accordance, people now have full permission from the team to start updating the Daemons and Inquisition factions.
Image via Deviantart user ukitakumukiEverybody who plays Warhammer 40,000—Games Workshop’s over-the-top science fantasy wargame played with very expensive toy soldiers—wants the same thing from a video game. We want the game that unfolds in our heads while we’re planning a tabletop battle of Warhammer 40,000. The rulebooks and fiction of Warhammer 40,000 describe an opulent universe splitting at the rotten seams with every idea its designers ever had or stole. There are alien masters of bio-organic technology whose guns are living organisms that hatch their own bullets; Tolkien’s football hooligan Orcs turned into speed-obsessed revheads who spread across the galaxy as fungal spores; genetically engineered Space Marines who spit acid and eat brains. The small collection of miniatures you can afford and the slapdash paintjobs you can give them will never live up to that.A video game might. Dawn Of War wasn’t that impossible game, but it came close.The real-time strategy game from 2004 minimized the genre’s emphasis on building a barracks that spat out one warrior at a time in favor of giving you whole squads to control, then replenishing them via teleporter so you didn’t have to jog reinforcements across the map to get back to the good bit, which was the killing.
It pushed RTS into the territory of tabletop wargames, with a focus on throwing units into killzones, only with the computer rolling the fistfuls of dice.It couldn’t represent the full ridiculous breadth of Warhammer 40,000, though. Even with its three expansions it never covered all the ground, which is part of why it’s still popular with modders today. Just have a look at its for proof.
New modes and forces are still being added and while the community isn’t quite big enough for you to find a multiplayer match without organizing it yourself, there are plenty of people playing through the campaigns and messing with the skirmishes.While 2009 sequel Dawn Of War II has a modding scene of its own (check out for its Retribution expansion), the original is more popular with modders. Partly that’s because of how it plays: the sequel gave players smaller squads to control and made defending against overwhelming swarms of aliens into dramatic setpieces, but when you play on maps that don’t follow that format it feels undeniably pokey in comparison. It’s a game that really only does one thing well, as the slightly shit levels set on space hulks prove. The first game is robust enough to prosper even when it’s Frankensteined into new shapes, and was actually built to be modded to the Eye of Terror and back. More WarWhile the standalone expansion Soulstorm (which you’ll need to own to install the most up-to-date versions of all these mods) brought the total number of playable armies in Dawn Of War up to nine, that’s still not enough for fans of the Warhammer 40,000 universe. Not only are entire species from the tabletop games, fiction, and that one rubbish straight-to-DVD movie missing, some of them were clumped together for convenience.
Blessed modders have enthusiastically taken to separating those armies into individual forces and recreating their missing units.One of the most obvious omissions from Dawn Of War were the Tyranids, bio-organic harvesters inspired by the Xenomorphs from the Alien movies who in turn served as the inspiration for StarCraft’s Zerg. The adds Genestealers, Hive Tyrants, Carnifexes and various other slimy locust-dinosaur beasts from their codex, and also reskins the interface to make it look appropriately fleshy and gross.Finally being able to play Dawn Of War as these voracious aliens is a blast. Raveners—snakes with bladed arms and exoskeletal armor—dig tunnels under the battlefield and then burst out, arms scything into enemies. The shambling organic tanks called Screamer-Killers moan like whales when given orders, and tiny Hormagaunts leap around like hungry hopping Zerglings.
At this point the only things that the mod leaves to be desired is game-related.#1-I preferred the Dawn of War 1's campaign Imperial Guardsmen over the Winter Assault Guardsmen as the conscripts.#2-The Tyranids are absurdly overpowered even on the easiest difficulties. I don't know if it has to do with the cost of their units, the power of their upgrades, or if their AI was made specifically to be unaccommodating for lower skill levels. It's so bad that a single Tyranid player can beat 7 other players (myself included since DoW1 has no spectator mode for skirmish), and as a result I don't play with Tyranids on this mod.
Dawn of War 2 did a good job of making the Tyranids balanced IMO. In response to #1 the Winter Assault Guardsmen are used so that team colours are still applied, the Guardsmen from the original campaign have no team colour skins so they'd all appear the same which could get confusing for players.As for #2 I've been working on and just released an update that should hopefully balance the Tyranids a bit better, whilst they were strong they weren't unbeatable, provided you take advantage of units that specialise in killing Infantry, Heavy Infantry and Daemon armour type units.
Dawn of War 3:Related Dawn of War 3 Forums:Dawn of War WIKI:Rules:. Read the stickied threads. Tag your title: Balance/ strategy threads must include the gamemode in the title 1v1, 3v3 etc. We assume Dawn of War by default.
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If you don't care about the single player campaign, (and for Soulstorm, you shouldn't) you can get Ultimate Apocalypse. It's a mod that both fundamentally changes the gameplay and gives you tons of new units to play with.It has tons of changes to the UI, such as making it so that the key bindings match the location of the button on the selected unit/building's menu.
Dawn Of War Mods Ss
For example, top row is qwert, second is asdfg, third is zxcvb, etc. No having to remember that a turret is 'H' for Imperial Guard but 'B' for Space Marines.Mousing over a unit, either on the battlefield or on the build screen will give you its full relative stats, telling you what units it's good against and what kind of performance it will have on the battlefield. This is standardized across races, making it much easier to make sense of all the new units.Additionally, it allows you to zoom out really far, even to the point of seeing the entire battlefield. Since the scale of battle is much larger in this mod, it's absolutely essential.The mod has all nine races from Soulstorm, plus three more, bringing the roster up to twelve:. Space Marines.
Dawn Of War Mods Download
Imperial Guard. Sisters of Battle. Inquisition Daemonhunters (contains Grey Knights). Orks.
Hindi me toons power rangers. Eldar. Dark Eldar.
Chaos Space Marines. Chaos Daemons. Tau.
Necrons. TyranidsThe unit selection is much more diverse, allowing for multiple playstyles, and ensuring that every race has something to counter something an enemy pulls out. However, each race still plays very differently, and many of the distinctions between them remain the same. However, the controls and basic concepts are similar enough that you'll know what you're doing even if you haven't played the race before.Ever reached the end of a game and found yourself with over 10,000 requisition/power and absolutely nothing that came close to costing that much? Each race now has five tiers of units and buildings, from basic infantry all the way up to superheavy units and game-ending superweapons.
It's a heavy investment, but if you want to exterminatus the entire planet, or bring down the wrath of the Emperor in the form of a Titan, you can.Rare and powerful units are no longer restricted specifically by number you can deploy (except for builders, commanders, and unique units), but instead are bought (in addition to requisition and power) with a third resource, Relic. This is generated slowly at all times, but you can increase the acquisition rate by capturing Relic points. Relic is required for all superheavy vehicles/titanic units, but as the total amount is limited, it's up to you to decide whether you want two or three smaller vehicles, or one titan.The mod gives you tons of maps, both new and old, some adapted from other DOW games, but many completely original. The ultimate challenge is an eight-player map, 'Ultimate Apocalypse'. It's extremely resource rich, has a large titan gun that prevents slow moving units from crossing the battlefield easily, and even spawns a titanic unit every ten minutes for the player who controls a specific Critical Location.However, my favorite part of Ultimate Apocalypse (the mod) is the special rules you can apply to games. You can increase or decrease the resource rate, change the army/vehicle cap, even increase the amount of relic resource available so everyone can have as many baneblades as they want. You can make all research and construction finish instantly, or give everyone some starting units, even to the point of giving everyone a Titan at the beginning of the match.
If less insanity is more your speed, you can just restrict players from progressing past certain tiers, or stop anyone from building Titans or superweapons.And of these options, some are so awesome that you wonder how you played the game without them. For instance, Automatic Reinforce lets understrength squads automatically refill, and Auto Abilities lets units with special powers cast them without you having to select them, select the ability, and select the target. They just throw the grenade when the enemy gets in range, or fire the bolt of psychic lightning. It won't automatically use abilities that cost resources, or ones that spawn units, but most combat-relevant ones will be used whenever an enemy AI would use it.
This kind of thing is what I NEED to come back for DOW III.tl;dr: Ultimate Apocalypse is a complete overhaul of DOW Soulstorm that gives you tons of new units, races, and playstyles, and allows you to customize the game to your satisfaction, as well as making it easier to manage all your new units. Dell inspiron n5050 touchpad not working. Hey there, I am not the OP but seeing as you wrote a very good post I thought I would pose this question to you.I actually installed UA two or three days ago and have been playing through. Have had some epic battles so far.Image of my last battle, guard vs:Only downside I have noticed is that the AI seems to like to sit in its base on certain maps, or actually managed to block itself in.Image:My question to you, however, is do you use any of the other race mods that are available? I have been interested in checking these out but am not sure how balanced they are. Well, to address your first comment, I noticed that the enemy seems to prefer to gather a large force before assaulting you, though sending an attack force to them will cause them to retaliate and attack your base. Also, depending on the level of AI difficulty, there are certain patterns.
Easy AI seems to just stop doing things for a while occasionally, and slows its own progress. Standard does things constantly, and will send out scouting parties to claim strategic points. Hard is even more efficient, and has a superhuman APM rate. There's a difficulty above that, but I get my ass handed to me.And to answer the actual question, I've played Firestorm Over Kaurava, and it does make the game closer to what the tabletop feels like. It's significantly less flashy, though, as it mainly just adds in units for the lower tiers and keeps the power level restricted to a normal game.
So you're looking at more of a 1000-1500 point army. It's fun, but requires more resource management.As for strict race mods, I don't know what you would add. Skitarii would play much like IG, and sisters of battle/Inquisition daemonhunters does the ecclesiarchy as well. I've not seen many units in the tabletop that aren't somehow represented in Ultimate Apocalypse.
I always fight Orks in UA for a few reasons: first of all they come in large numbers, and I mean LARGE, so if you fight then, bolster those defenses and get your army assembled. Second, no dangerous super weapons so I don't have to have my entire base be destroyed and spend an eternity getting it back into shape (disabling AI super weapons in the game settings doesn't work still apparently). And last, it's just freaking fun.I usually play IG, especially with the recent UA update, that Basilisk Magnus is God (just beware of its upgrade), although they did change it so super heavies can't be deep striker unless you put them in the Mars Patter Command, but that takes like 2 minute or something? Because in previous versions I've found myself mass producing all those super heavies and creating tons of those beacon things (the one for creating aircraft and calling airstrikes, someone knows) for my infantry. I'd use the scanner on the enemy base and unleash hell.Also being on the annihilate game mode, having to find and kill the last enemy unit that's invisible: capture a strategic point, don't put a listening post on it, and wait.
Then when they come to capture it, drop a nuke on it to be sure!I'm not gonna lie though, sometimes UA can be frustrating as the AI constant overwhelms you and sometimes your AI buddies are retarded as hell. I'd love to fight the AI with someone else though (preferably against Orks:P). I could go on forever really but some people already out the general gist of it, I'm just rambling at this point. LolIt's super fun when you know what you're doing.Just beware of the AI, like I said they can be retarded, I had the Inquisition as my allies, they got wiped out in 10 minutes or so and they never got past tier 2 and had a few buildings, so I was left to fight Orks and Demons by myself (my game crashed but I had a winning plan;-;).
Custom TailoredOne of my favorite parts of computer games is what happens when you become bored with a game. Let's face it – even your favorite game can become boring after you've played it for hours on end. With a PC game, however, that isn't nessicarily the end of the game's life. If the game is popular, you can often download mods that change it significantly, breathing new life into your old favorite.is a very popular game indeed, so it's no surprise there are some great mods out there for it. I messed around with a number of them and picked out the best so you know what to download.
Ultimate Apocalypse. Part of Dawn of War 2's appeal is the sheer spectacle of it all. Big, tough guys with big weapons are shooting big mechs and big aliens. When people or aliens die, they die in big bursts of glory with big chunks of blood and guts flying everywhere.
It's like a monster truck doing a backflip; absurd, completely unnessecary, and totally awesome.simply turns it up to 11. You'll find new in this mod, spanning even more technology tiers. You'll also find new structures, that can deliver incredible destruction. Why settle for blowing up just one screens worth of terrain when you can blow up four, right? Finally, the army sizes are dramatically increased, so you'll be fielding way more units than in the normal game.If you are looking for some sort of challenge or balance, this isn't going to be great mod for you.
This is simply an 11-year old's fantasy lived large. But there's nothing wrong with that; the Total Annihilation franchise had some great games based on that and little more.
Space Hulk Mod. Space Hulk is a board game in the Warhammer 40k universe that centers on the adventures of a group of Space Marines who have to investigate a 'Space Hulk' – a giant ball of junk floating through Imperium space.
These hulks often contain information or technology of great age and value, but as you might expect, they also often contain nasty aliens that must be eliminated. Those aliens are actually played by another player, who tries to stop the Space Marines.The mod essentially replicates the board game within the Dawn of War 2 engine. There are a number of Terminators in the Space Marine squad, and a second player can play the role of the aliens (called Genestealers). It's competitive game, but not in the way of Dawn of War 2's normal multiplayer. Finding a match by yourself can be hard, but if you have a friend with Dawn of War 2, playing with them results in a very unique experience.
Finding MoreThese two mods should provide you with hours of additional fun from Dawn of War 2. But what if you want more?Lots of projects, in various stages. You can also find a map editor there, so you can make your own new maps for the game.
Finishing Dawn of War 2 is not the end – it's only the beginning!
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